Make me reach my Destination

There are endless playful mats that you will enjoy. These mats will engage you for hours and unknowingly, you will be learning a lot while various skills will be enhanced too. There are three ‘Journey Mats’ that are fun to play with. These mats make you become more attentive, focus on your goals while you enjoy playing and target on making your learning buddy reach the destination. So, what’s the wait for? Pick the ‘Journey Mat’ of your choice and learn with Musky!

Journey 1: The Book of Knowledge

Musky had a crucial mission ahead. It is time for it to retrieve the book of knowledge, but the path towards it is far from easy. The book is hidden deep beneath the Earth’s surface, and the route leading to it is crawling with dangerous monsters. You have to be careful and alert in every step of the way.

Command Musky through the treacherous path and notice a door that seems to be the source of the monsters. They are coming through it, trying to stop us from reaching our destination. Despite the obstacles, we have to remain determined and focused.

To make our way to the book of knowledge, Musky had to collect coins and magic potions that would help it along the way. But timing is also crucial. We had to remember the right moments to turn and avoid the monsters’ attacks.

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Journey 2: Save the Princess

Once upon a time, there was a brave Prince named Musky. He had to embark on a dangerous journey to rescue a princess who was being held captive by a terrifying monster. The journey was not going to be easy as there were many hurdles in between. But Musky was determined to save the princess and set out on his quest.

As he started moving forward, he encountered a door that was guarded by fierce monsters. Musky knew he had to be careful and navigate through the door without being seen. He strategized his moves and managed to sneak past the monsters.

On his way, he found many obstacles in the form of bombs and dangerous creatures. But he remained focused and collected the shield and flashcard that would help him along the way. He also gathered coins and magic potions to keep himself energized and strong.

Finally, Musky reached the spot where the princess was being held captive. She was scared and alone, waiting for her savior to rescue her. Musky had to act fast and defeat the monster that was guarding her. With the help of his shield and flashcard, he fought bravely and managed to defeat the monster.

The princess was overjoyed to see Musky and thanked him for his bravery. Musky had successfully completed his mission and saved the princess. From that day on, the kingdom hailed him as a hero, and Musky felt proud of his accomplishment.

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Journey 3: Stone Age

In ancient times, when humans lived in caves and stones were their only tools, a father and his daughter resided deep in the heart of a dense forest. The girl was known for her beauty and often ventured out to collect flowers and herbs for her father. The forest was full of wild animals, and danger lurked at every turn.

One day, while the girl was gathering flowers, a massive mammoth appeared out of nowhere and stood right behind her. The girl was paralyzed with fear, but her father, who had been watching her, saw the mammoth and sprang into action.

With his trusty stone axe in hand, the father ran towards his daughter on the path that led to her. It was already getting dark, but the torches that lit up the way helped him reach his daughter quickly. He raised his axe and stood between the mammoth and his daughter, ready to defend her with his life.

The mammoth, sensing the father’s bravery, let out a deafening roar and charged toward him. But the father was prepared and swung his axe with all his might, striking the mammoth with a powerful blow. The mammoth stumbled and fell, its massive body crashing to the ground.

The father and daughter hugged each other tightly, relieved that they had escaped unharmed. They then walked back to their cave, safe and sound, and thanked the gods for protecting them from the dangers of the forest. From that day on, they knew that they had each other’s backs and that they were capable of facing any challenge that came their way.

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I am sure you learned a lot with your cute little learning buddy, Musky. Check if you can answer these questions.

Journey 1: The Book of Knowledge

Q1. Why do we need the Book of Knowledge?

Q2. How many monsters are blocking the way to the Book of Knowledge?

Q3. How many blocks will Musky have to move to reach the ‘power’ magic potion?

Q4. How many magic potions are there on the path?

Q5. How many coins does the Musky gain to reach the Book of Knowledge?

Journey 2: Save the Princess

Q1. How many blocks will Musky move to reach the flash power?

Q2. Who told the prince about the shield?

Q3. How many U-turns will Musky have to take to reach the exit?

Q4. What is the expression of the princess?

Q5. Do you think the prince will be able to save the princess?

Journey 3: Stone Age

Q1. Which animal is attacking the girl?

Q2. Who is coming to save the girl?

Q3. What did we use as light in ancient times?

Q4. How many glowing torches can you spot on the mat?

Q5. Who protects you in your family?

Skills Required

emotion skill mat

Teachers Note

Kids these days love to play games on their mobile which increases their screen time. The journey mats are designed with the aim to ensure the screen time of kids is decreased. Teachers can make students learn a lot of concepts with these mats. They can arrange free-play sessions. The level of excitement increases and the kids learn to focus and pay attention to reach their destination. A sense of achievement comes to them when they reach their destination despite the fact that they came across many obstacles in the form of monsters.

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